MissionComputer 4.2.1 is marked as the Tenth Anniversary Edition, celebrating its original release at the end of 2001.
The Government Classes and Allegiances window can now be sorted by class as well as by government.
The star map editor now remembers its position.
Make RLE no longer produces misaligned pixels in sprites which stretch to the rightmost edge of the image (thanks, Qaanol).
The Government Classes and Allegiances window is now correctly sorted when changing governments (thanks, Qaanol), no longer copies the xenophobia of one government to others in the list, and handles unusual ID numbers more elegantly.
The wëap editor's Graphic field now turns red if the value is not within the accepted range (thanks, Spartan Jai, DarthKev, and Qaanol).
The Save As command now correctly sets the new file's creation and modification dates when saving a Macintosh file (thanks, Qaanol).
New outfits now default to have no effect, rather than referencing a non-existent weapon (thanks, Qaanol).
The mïsn editor for pre-EV Nova plug-ins no longer produces odd graphical effects on Mac OS 10.6.
MissionComputer can now tabulate governments' classmates, allies, and enemies.
The STR# editor now supports multiple selections.
The Window menu now groups resource windows with their parent documents.
The Open Special menu now distinguishes between multiple items that share the same name.
The file is no longer marked as 'modified' if you click on, but do not change, an entry in the shïp editor's weapon or outfit list, or in the sÿst editor's düde or përs list.
The Make RLE utility no longer crashes if you select the mask before the sprite image (thanks, Jalisurr).
The graphical picker now displays both the ID number and name of each resource.
The document window now preserves your sorting preferences when switching between resource types.
The spöb editor now loads custom commodity names from STR# ID 4003.
The Contribute/Require window now has buttons to set or clear all boxes.
New ships now have Contribute bit A5 set by default, allowing the player to buy physical outfits in the standard EV Nova scenario.
The star map editor now accepts Command-(=) and Command-(-) to zoom in and out; the star map and system editors accept Command-E to edit selection.
The RLE viewer now allows you to set the interval (in increments of 1/30 second) for which each frame is shown.
The document window now accepts Command-D as equivalent to clicking the Don't Save button.
MissionComputer no longer refuses to open a file because its name is both long and similar to that of another file already open (thanks, Qaanol).
Sheets connected to the main document window no longer cause crashes on Mac OS 10.6.
The setting for the graphical picker is now properly maintained when switching between documents with different configurations (thanks, Qaanol).
Activating the graphical picker without a resource selected no longer causes a crash (thanks, Qaanol).
The graphical picker no longer mistakenly leaves the toolbar buttons enabled when clearing the selection, and no longer redraws incorrectly as you begin to drag a selection.
Resource names containing non-ASCII characters now appear properly in the system editor's list of düde and përs resources (thanks, EVWeb).
In the star map editor, links to systems not present in the current file are no longer drawn to the map centre (thanks, Guy and Qaanol).
High-value Contribute and Require fields are no longer lost (thanks, EVWeb).
The chär editor now properly updates the check-mark indicator on its NCB set button (thanks, Qaanol).
Fixed the maximum ID number for përs resources in EV Nova.
The document window now has a Find box for searching resource names.
The system editor now allows you to move around by dragging the background, and the mini-map displays planets according to their relative sizes.
The system and star map editor windows now remember their size.
Zooming is smoother in the star map editor.
When you open a new resource, it is now created even if you do not input any data to it.
RDL scripts can now specify default values for particular fields, and the shän template now specifies that several fields default to zero rather than -1 (thanks, Archon).
A text-encoding issue which prevented the opening of certain .rez files (such as AbsoluteMinimum.rez) is fixed.
When creating a new planet, the system editor no longer inadvertently overrides your choice of ID number (thanks, Qaanol). The Undo button is now renamed Cancel to make its function clearer.
In the spöb editor, the areas related to hypergates, wormholes, and the graphic type are slightly reorganised to make their function clearer.
The spöb editor's CustPicID, CustSndID, HyperTrans, and HyperAngle fields are not filled if they do not apply, so as to avoid creating incorrect default values.
The graphical picker no longer crashes if you use the arrow keys in an empty list (thanks, Qaanol).
The document window's Delete command ignores the Star Map item in the system list when you delete multiple selected resources (thanks, Qaanol).
STR# resources are no longer padded with blank strings when read from .rez files on an Intel-based Macintosh.
Improved colour conversions for paint colours in the oütf resource.
The graphical picker now supports selection by dragging, and respects the user's customised highlight colour.
The system editor now automatically recalculates the system's viewable area when a planet is added or removed, and the ID field for spöbs is wider to accommodate 4-digit IDs.
The weapon preview now displays a rough approximation of lightning beams, and it now displays coronas more accurately (thanks, Archon).
Make RLE now defaults to creating rlëD resources only, as rlë8s are now deprecated.
The Add Planet command in the system editor once again works (thanks, darthkev).
Deleting a resource no longer causes the document window to re-sort by ID (thanks, Archon).
The system editor now remembers which tab it was last on.
The Resource Selector and PICT Selector now support type-to-find.
The template for shän resources now searches for rlëDs rather than PICTs in the appropriate fields.
The dësc editor now rejects characters not present in the Mac OS Roman encoding.
Fixed an error in the sÿst editor that prevented adding a spöb not present in the current file.
In the EV Nova mïsn editor the checkmark/X for the FailText field is now updated properly (thanks, Lindley), and all such fields now refresh immediately as you type a resource ID.
The EV Nova mission editor now properly displays the ShipSyst field for index 13 'Adjacent to specific system'.
The EV Nova mission editor now defaults to listing the standard cargo types for that game, rather than for EV Override (making the list once again useful when NDAT data files are present).
MissionComputer can now automatically locate the data and plug-ins folders for EV Nova 1.1
The Resource Selector and Open Special windows can now display the contents of NDAT files, as they already did for standard resources.
The star map editor's Find feature now operates instantaneously, and finds spöb resources as well as systems and nebulae. The entire list of hyperlinks is now visible without scrolling.
The wëap editor now displays a range preview for projectiles and beams (note that the beam corona is not representative, and lightning beam effects are not rendered).
The document window now marks auto-generated resource 'names' (for dësc, STR#, and the like) with italics, and auto-generated names are longer.
The mïsn editor for EV Nova no longer imposes outdated maximum values on the ShipSyst and AuxShipSyst fields (thanks, Archon).
The pop-up NCB editor now explains the abilities and limitations of the game's parser more fully (thanks, Lindley).
Invalid entries in the Recent Files list no longer prevent MissionComputer from starting (thanks, JacaByte).
The spöb editor no longer confused the 'high food prices' and 'high metal prices' flags (thanks, Sp3cies).
Restored the crön editor's StartHoldoff field (thanks, Jalisurr).
The përs editor now properly saves ship paint (thanks, Sp3cies).
Creation and modification dates are preserved for .rez and .ndat files.
The Document Info window no longer shows meaningless type and creator codes for .rez and .ndat files.
The system editor no longer requires that you click Apply after moving a planet using the mouse.
The automatic update feature now checks more frequently.
MissionComputer can now create, open, and save NDAT files.
Files that no longer exist are now culled from the Open Recent menu.
'Seventh Anniversary Edition' badge.
Closing an unsaved document no longer immediately closes all editors before asking whether to save.
Fixed a selection-counting error that could cause the graphical picker to crash when contiguous and non-contiguous selections were mixed (thanks, Guy).
The shïp editor now always records changes to the Upgrade Escort check box (thanks, IT 000), and loads and saves explosion values in a more reliable manner.
The graphical picker now handles the Copy command more usefully when multiple resources are selected.
The graphical picker now responds to Shift- and Command-clicks in the same manner as the textual list (Shift selects inclusively, Command exclusively).
You can now save when an editor window is in the foreground.
The Resource Selector now says in its title which type of resource is being listed.
For consistency, the bööm resource's Graphic and Sound fields are now displayed as resource IDs rather than indexes.
Added a help button to the Welcome screen.
MissionComputer no longer crashes if you open one editor from within another, and then close the parent editor before the child (thanks, Qaanol).
The cicn parser no longer crashes when opening an icon whose width is not divisible by 8, and no longer inverts the black-and-white icon (thanks, Guy).
The oütf editor now properly describes the 'murk modifier' type (thanks, Qaanol).
MissionComputer is now a universal binary for both Intel and PowerPC processors.
MissionComputer now allows you to select, open, edit, copy, and paste more than one resource at a time.
The 'shïp' and 'wëap' resource types are now supported for EV Nova.
Mouse scroll balls and wheels now work in MissionComputer.
MissionComputer now reads and writes resource files more reliably, and handles locked files more elegantly. The warning against opening data files no longer appears if the file in question is locked (since there's no possibility of doing any damage).
The starmap editor is redesigned to be more user-friendly and better suited to the capabilities of modern computers. It allows you to move systems and create hyperlinks by clicking and dragging, can view the map at several zoom levels, updates immediately in response to changes, displays the current X, Y position as you move the mouse over the map, is less likely to create one-way links, and marks the direction of one-way links more clearly. It displays systems in the appropriate colour for their government (based on the gövt resource in EV Nova, or from a predefined table in the previous games), and can change a system's government without switching to the sÿst editor.
The document window now uses a better sorting algorithm, and stays sorted the same way when you select a different resource type. Beginning to type the name or ID of a resource automatically scrolls to it. The toolbar can be enabled or disabled using the title-bar button or from Preferences.
The new 'Document Info' command in the File menu allows you to view and change an open file's type and creator codes, along with its creation and modification dates.
The graphical resource picker now supports keyboard navigation, and its appearance and behaviour are more standard. Resource Selector dialogues now display thumbnails when selecting rlëD/rlë8 resources just as they previously did for PICTs, and can select resources from any file or folder in the Open Special menu.
MissionComputer has a new HTML-based help system with revised content to provide better instruction and reference materials for everyone developing for the Escape Velocity series.
The Target Generator has a revised interface for easier use, and supports custom colours.
Make RLE now accepts source files by drag-and-drop, can be resized, generates sprites that are approximately 15% smaller when compressed, and no longer ignores the rightmost column of sprites that touch the edge of the image.
The PICT editor and Make RLE can now import graphics in the PICT, TIFF, PNG, JPEG, BMP, and PDF formats.
The RLE viewer can now export standard sprites.
The spïn editor now automatically sets the sprite dimensions when you select an RLE resource.
You can now move items in the dialogue box editor using the arrow keys, and several ways in which DITL and DLOG resources could become corrupted are now fixed.
The Contribute/Require window now supports the clipboard, and no longer loses its value if bit $80 000 000 is set.
The përs editor, sÿst editor, and EV Nova mission editor no longer split the resource data across multiple tabs.
MissionComputer can now find data files and Open Special entries even if you move the files, and stores its preferences in XML format.
Sound resources are automatically played when opened.
Support for system versions prior to Mac OS 10.3 is now discontinued. Older versions of MissionComputer will remain available through davidarthur.evula.net.
The Open Recent menu is now sorted alphabetically rather than chronologically for easier access.
The Resource Selector only lists files containing resources of the required type.
The Resource Copier utility no longer mistakenly leaves the first resource intact if you click 'Yes to All' while deleting, and its window is now resizable.
The flët editor once again displays the appropriate fields for the original Escape Velocity.
The vers editor better handles invalid version numbers.
The sÿst ditor now properly records the deletion of the last planet in the system.
The oütf editor now allows any value between 0 and 15 for a cloaking device's fuel or shield consumption.
MissionComputer now gives more information in the event that an error occurs.
MissionComputer now has 512x512 icons for itself and its documents in Mac OS 10.5.
MissionComputer now offers a choice of two mechanisms for opening and saving files. Please check the Preferences window and see which is the most appropriate for you.
MissionComputer's Open Special menu for the Nova Files folder now tells you what resource types are in each file.
You can now add your own files and folders to the Open Special menu.
The oütf and ïntf editors are no longer divided into tabs.
The oütf editor is now organised more sensibly when editing the first two games, rather than being the EV Nova version with some controls removed.
MissionComputer can now view cicns from the resource browser.
Updated several prompts in accordance with the EV Nova 1.0.10 Resource Bible.
The welcome screen now gives priority to EV Nova plug-ins, since they are the most common format; support for Escape Velocity and EV Override remains available through the File menu.
The ïntf editor now offers a pop-up menu for selecting the status font, and immediately refreshes when it is changed.
The galaxy editor now draws one-way links broadening towards the destination system.
The galaxy editor now defaults to 1024x768.
The Make RLE utility will now open JPEG graphics (though PICT, TIFF, or PDF is still preferable, as JPEG causes image degradation).
Added new Easter eggs to the Welcome screen and about box.
Clicking Cancel while creating a new '.rez' plug-in no longer produces an error message.
The ellipsis box next to the ModVal field in the oütf editor now works properly for the non-lethal bomb ModType.
The OK button in the ränk editor is now enabled properly.
The spïn editor no longer crashes when opening a resource with dimensions of 0,0 (thanks, Guy).
The galaxy editor now reports nëbu IDs correctly (thanks, rmx256).
Fixed a bug related to the loading of systems from the first two games that have large numbers of hyperlinks.
Deleting a link in the galaxy editor no longer produces a false report of a one-way link (thanks, rmx256).
Make RLE now applies the chosen resource name to the RLE resources as well as to the spïn/shän.
The gövt editor now shows the resource-selection box for the Interface field.
The oütf editor now properly labels the ModVal field for murk-modifier ModTypes.
The enter key now behaves the same way as the return key in RDL editors.
MissionComputer no longer tries to fix creator codes, as the need for this has passed.
Make RLE no longer produces a NilObjectException if you click Cancel in the Save dialogue box (thanks, Guy).
The RLE encoder can now be invoked directly through the New Resource command, and can save directly into the open file.
Added a range of AppleEvent-based hooks for third-party add-on utilities, and created an API and sample code package (available upon request - see 'A note on extensibility' in MissionComputer Help) to help their developers.
If you tell MissionComputer to open a .mcbundle file, it will be converted back to either resources or .rez (depending on the extension you give the saved file). This can be used to recover the contents of MissionComputer's cache folder in the event of a crash.
The oütf editor's paint field is now handled correctly (though the unusual 15-bit colour that it uses makes a custom colour picker necessary).
The galaxy editor now uses a pop-up menu rather than a dialogue box to disambiguate between possible link destinations.
Pressing Enter in the document window now opens resources just like Return.
Improved the enabling of the wormhole and hypergate fields in the spöb editor.
Pressing Escape or Command-Period no longer closes the galaxy editor.
The system editor's dude, flet, and pers lists now automatically update the resource name when you select a new resource.
Out-of-bounds numerical entries are now automatically changed to the maximum, so as to protect against writing invalid resources (thanks to AmonSloane for providing the information necessary to track the causes of this problem).
The resource list is now properly refreshed after creating a new spöb resource (thanks to Highway of Life for noticing the problem).
MissionComputer can now edit the spïn and vers resources.
MissionComputer will now warn you if you give a resource too high or too low an ID number, but allow you to do so if you wish.
MissionComputer will now suggest IDs for new resources more effectively, and the system editor will not suggest that you create two planets in a row with the same ID number.
The DITL editor will now allow you to drag items outside the box's frame.
The PICT editor can now import images from saved files.
The gövt editors are now re-arranged to eliminate the lists of uncategorised flags in EV Nova and the separate window for missile jamming.
Open Special now lists the Nova Files folder's entire contents and the game application itself are now listed as a submenu.
The EV Nova düde editor sums the ship probability fields, and is no longer divided into tabs.
The dësc editor now displays the length of the text.
Various other editors have been re-arranged slightly.
The DITL editor now properly handles deleted items in existing dialogues, and pressing the delete key now deletes the selected item.
The cölr editor's OK button now correctly enables after using the colour picker or one of the ancillary windows.
MissionComputer now preserves custom icons when saving.
Clarified the note regarding the FailText for EV Nova missions.
The system editor will no longer allow you to add two instances of the same planet, and is less prone to undoing changes when you change selections.
MissionComputer's Help system now uses a more-reliable format.
The system editor now correctly imports changes made to the spöbs while it is open.
The sÿst editor's Undo function now works properly.
The system editor no longer redraws poorly under Mac OS 9.
Fixed the behaviour of ModTypes and ModVals in the oütf editor (thanks, orcaloverbri9).
Fixed an error loading return-stellars in the EV Nova mïsn editor that had apparently somehow gone unnoticed since version 2.0 (thanks, Uncle Twitchy).
MissionComputer can now edit the bööm, cölr, dëqt, DITL, DLOG, öops, ränk, röid, and spït resources, and can play sounds.
MissionComputer now supports editing the plug-ins in the .rez format used by the Windows version of EV Nova, and the Plug-in Convertor can convert in both directions.
An improved system editor allows blank NavDefaults between planets.
The ïntf editor now fills in its fields in order to give a better idea of what will appear in the game.
MissionComputer now shows its progress when opening and saving files.
The document window can now display a graphical picker for PICT and RLE resources.
The RLE viewer now decodes resources in the background, and displays a progress bar.
The galaxy editor now loads as much of the map as possible under low-memory conditions, and behaves better when asked to edit an empty map.
Revised the help system and its contents.
Various improvements to the main document window.
The RLE viewer's background and animation settings now persist across sessions.
Eliminated the cause of certain error messages which may be encountered when closing a file.
Added further protections against resource loss when outputting Macintosh files.
Improved MissionComputer's ability to play a sound after completing long tasks.
The oütf editor now links to the appropriate PICT resources as it does to the dësc, and can set colours for the paint type graphically.
MissionComputer now handles PICT resources more reliably.
The map editors now store their preferences more reliably.
MissionComputer can now create rlëD and rlë8 graphics with a menu-bar utility, and view and export them from within the editor itself.
All RLE graphics should now be displayed properly, without the errors that appeared in some.
The new 'Open Recent' command tracks the ten most recently-used files.
MissionComputer now includes an updated version of Mac Plug-in Convertor for converting the '.rez'-format plug-ins used by EV Nova for Windows back into the original Macintosh form.
The Help system now includes a page which details several features of the system and galaxy editors which, though they have been present since version 3.0, have gone unnoticed by many users, and another detailing MissionComputer's own plug-in architecture.
The galaxy editor now has a search feature, and loads much more quickly.
MissionComputer now has a Window menu.
MissionComputer now uses a new, more reliable framework to handle resource files.
If an editor is unable to save its resource when you click OK, it does not close.
The outfit editor now properly edits the number of jumps allowed by a multi-jump organ.
Fixed a graphical buffering error in the system error.
New spöb resources are no longer automatically marked 'deadly'.
The oütf and spöb editors now work more simply in Escape Velocity and EV Override plug-ins.
The RDL editor now allocates space for the help box more effectively.
MissionComputer stores its preferences in a simpler and more robust format.
Minor improvements to the plug-in architecture and fixes to several RDL scripts (thanks, Pace).
The New Resource dialogue box is less likely to suggest a resource ID that has already been used.
The EV Nova mïsn editor now supports making special ships appear on any of the 16 nav. defaults, rather than only the first four (thanks, orcaloverbri9, for pointing out an error in the Nova Bible).
MissionComputer can now edit the galaxy map, systems, planets, nebulae, and outfits.
The new RDL (resource description language)-based editor provides the next step up from editing using ResEdit templates.
Added a wildcard insertion field to the dësc editor.
Improved the interface of the STR# editor to allow editing of longer strings and using the clipboard.
Improved the interface of the TMPL-based editor to allow editing of longer strings, using the clipboard, and editing of RECT-type fields as four separate fields rather than a single one separated by commas.
The main document window now displays the game type in its header, and has been reconfigured for better ease of use.
Added a graphical editor for EV Nova's ïntf resource.
The Resource Copier's Delete command now has a Delete All option.
The template-based editor now handles hexidecimal, octal, and binary numbers clearly and more effectively.
The plug-in library has been improved for better compatibility with external editors. (This has no effect at the moment, but is important for the road towards Cartographer's release.)
Fixed an inconsistency related to the behaviour of the reward government field in mission resources for EV Nova.
A new file management system allows you to make changes and then choose whether to save as in most applications, and also protects against file corruption. A Save As command is also available.
MissionComputer can now edit the person (përs) resource.
MissionComputer can now copy and paste resources through the clipboard.
Added several levels additional error-checking to the startup sequence.
The yëä® resource list behaves much more predictably.
The main resource list window behaves more predictably when creating new resources.
Various interface improvements, including adaptations to fit Mac OS X 10.2.
MissionComputer has a new logo and icon.
Fixed a crash involving the Resource Selector operating on files containing only one resource of the type in question.
Fixed a bug involving independent planets in the mïsn editor's 'Route and Reward' pane.