1 | FrameAdvance | The rate at which the explosion will animate - a value of 100 will cause each frame of the explosion to appear for exactly one frame of the game animation, and lower values will stretch out the explosion animation and make it stay onscreen longer. |
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2 | SoundIndex | The ID (300-363) of the explosion sound to associate with this explosion type, or -1 for a silent explosion. |
3 | GraphicIndex | The ID (400-463) of the explosion graphic (spïn resource) to associate with this explosion type. |