Combat Ratings

Your combat rating is based on the number of kills you have made. In Escape Velocity and EV Override, this is simply the sum of the crew complements of all the ships you have destroyed; in EV Nova is the sum of the strengths of all the ships you have destroyed, times some internal multiplier for adjustment. The combat rating names can be changed by editing STR# resource ID 138, but the default values are given below. The scale is as follows:
KillsRating in Escape Velocity
and EV Override
Rating in EV Nova
0HarmlessNo Ability
1Mostly HarmlessLittle Ability
100FairFair Ability
200AverageAverage Ability
400Above AverageGood Ability
800CompetentCompetent
1,600NoteworthyVery Competent
3,200ExcellentWorthy of Note
6,400DangerousDangerous
12,800DeadlyDeadly
25,600UltimateFrightening

Legal Status

Your legal status in a system is based on the crime tolerance of that system's government. (if the system is independent, it is based on the crime tolerance of first government, ID 128) The legal status names can be changed by editing STR# resource ID 134, but the default values are given below. On this scale, enough 'good' or 'evil' points to equal the government's crime tolerance is given a value of 1:
Good Scale:Legal Status in Escape Velocity
and EV Override
Legal Status in EV Nova:
0CleanClean
4Decent IndividualCitizen
16Good EggGood Citizen
64Upstanding CitizenUpstanding Citizen
256Role ModelLeading Citizen
1024Pillar of SocietyModel Citizen
4096Honored LeaderVirtuous Citizen
Evil Scale:Legal Status in Escape Velocity
and EV Override
Legal Status in EV Nova:
0CleanNo record
-1OffenderMinor Offender
-4CriminalOffender
-16FelonCriminal
-64FugitiveWanted Criminal
-256Public EnemyFugitive
-1024Prime EvilHunted Fugitive
-4096Galactic ScourgePublic Enemy